*This page is under construction.
1. XR Girlfriend Intro Video
- “Wall drawing” part in this intro has become obsolete because of the AR Scan.
2. AR Scan Feature in Quest 3
This is superb because all of it is done automatically on the fly. (This is not the Meta’s room mapping. It’s my own solution.)
Visit this page for more info about AR Scan
3. Gameplay Using Controller
In this game, you can do a lot of things without opening the menu.
4. Quick Move
Sometimes, walking around feels tiresome. Make use of the Quick Move feature to haul the character immediately.
A-button activates the quick move.
5. Gameplay Using Hand Tracking and Voice
You can do many things using hand tracking and voice commands.
Available voice commands
*Only these commands are recognized by AI. It’s no use issuing any other commands.
move here=go there
sit down
stand up
go upstairs
go downstairs
sex=let’s fuck
look at me
lean against wall=lean here
kneel down
blowjob (say this after the character kneels down)
let’s talk (opens chat box)
You don’t have to say the exact words. Non-English words will also be recognized.
6. Difference of AI Chat in XR Girlfriend
AI Voice Chat in XR Girlfriend is slightly different from the Pose Simulator because of the voice command feature.
- If the chat box is closed, all your voices go to voice command. AI chat won’t work.
- If the chat box is open, all your voices go to chat. Voice commands won’t work.
- If you check ‘ignore voice commands’, all your voices go to chat. It works like Pose Sim. In this way, you can chat without the chat box.
- Use “let’s talk” command to open the chat box.
7. Creating Custom Events Using Stock Poses.
8. Creating Custom Events Using Pose Simulator Scenes
9. Drawing Custom Walls in Quest 3
This method fixes the glass or mirror walls in AR Scan mode.
Visit this page for advanced AR Scan tips
10. Simulated Depth in Quest 2
This video is recorded in Q3, but it works exactly like this in Q2 and Pro.
Visit this page for advanced AR Scan tips
11. AR Drawing Notes
- These drawings are saved in the browser, and their real-world positions are preserved in the next run.
- But sometimes, positions in the real world are messed up. To deal with such, look up the “advanced AR troubleshooting” article. (preparing)
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