Hand Tracking Update

VR Game Page

New Reactions on free contents

To play this posture, press ‘Prev Posture’ once. It’s the last one.
All full-featured girls have this reaction.

1. Don’t miss this new reactions (sound warning)
2. Hand Tracked Cumshot

Beat it 5-6 times to shoot.

Call Menu & Tracking Error

Look at both of your palms for 1-2 seconds.

Program Feature Updates 2020 part.3

Wow, I’ve fixed much at this phase. Time to open a new thread.

 

Costume Dropping Effect (fully updated)

If you want to drop the costume quickly, you can also use the scissor mode, rather than cumshot.

Neck and Whole Body sliders (fully updated)

Unfortunately, the Neck will only work correctly on Sophitia. All DOA girls (even Leifang Bikinis and Marie Rose Bikinis) won’t have the Neck. And Yuna neck won’t look good, either. This can’t be fixed.

I think Whole Body slider will be more useful, making the girl more slim & taller, or fatter & shorter.

Also the save feature had some problems, it’ll be fixed. It was constantly resetting every time I update the contents. Though I doubt that anyone uses this limited Body Menu that much.

New Cumshot Effect (Fully updated)

I’m leaving the symbolic bubble icon as it is

Shadow Detail Option (VR Comics)

Oculus Browser update around 8th,July gave the VR Comics a bad frame rate drop. It was related to the shadow detail.

The problem was that my VR Comics were using a huge shadow texture, probably Oculus developers didn’t expect that.

Here’s the new option on the start screen (VR Comics)

Default is down two levels from the previous (8192 to 2048 pixels), we’ll see some frame rate boost in VR comics, get lower quality shadow.

Fell free to experiment with the options. Max (8192 pixels) is for the PC. I can use that when I record promotional videos on PC.

VR Global Scaler (fully updated)

This is the Global Scale button. You’ll know what to do.

VR Stick Movement (fully updated)

If you want to change the speed of stick or menu click movement, use this option

Right hand stick – move
Left hand stick – rotate, altitude

Somehow this feature gives a little motion sickness to me, it’s up to the user to use this or menu.

This stick function reminds me that I might need the swap hands choice again. It’s possible that a user wants the move function on the left, rotation function on the right side. I’ll go without the swap hands for now, and see if such any need arises in the future.

Oculus Go Left Handed Problem (fully updated)

I don’t think many people use Oculus Go in Left Handed mode. Today I found the laser pointer is missing in Left Handed mode????

I fixed it. It’ll be updated in the next full engine update for VR.

Along with it, the useless ‘Swap hands’ option is removed. It was for the legacy WebVR API. WebVR is not used except for the Oculus Rift now, and it doesn’t need swap hands.

Display Frame Rate (fully updated)

I’ve set it ON as default, as many mobile VR users will be curious to know what kind of frame we were seeing.

It was a surprise that what I was seeing was around 20 fps, and it is playable enough (albeit not very pleasant) if I don’t move too much.

my numbers
Oculus Quest (1.6x boost) – around 20 fps
Oculus Rift S – 80fps
Windows Mixed – 90fps

I hope we could get a Oculus Quest V2 soon and double the frame rate ????

AR Standing Girl Play Guide

*Important notice – AR Broken!*

It seems my AR feature is broken after Chrome 88 update. I’m not going to fix this for a while.

Normal web games or VR is alive and kicking. Why don’t you give them a visit?

Web games page
VR games page

AR support is closed. This document is archived.

Check support first

Post-2017, AR-certified Android phones are supported.
Android OS Version 8+ (Oreo) is required. Use Chrome only.

Do a quick test – Official WebAR Sample
If this sample works, my games should work, too.

Don’t forget to install Google Play Service for AR. You don’t get the start button without this.

AR Start Button

If your phone doesn’t support AR, you won’t see that button.
* AR button doesn’t guarantee this game works.

Beautiful Shots taken in my place

Placing the AR Girl Tutorial (2770KB)
Play Demo Video (4.65MB)
Topside Notch Problem (Galaxy A50)

The touch coordinate is messed in AR Mode.

Other notch style phones may have similar problems. Look for the menu to disable it.

If the top side is hidden by the notch, touch UI in game won’t work correctly.

 

Doesn’t work?

First check Official WebAR Sample
If this sample doesn’t work, it doesn’t work.

If the sample works, report me errors according to this. If you do that, you are helping me greatly.

Program Feature Updates 2020 part.2

Todo (as soon as possible)

VR Kissing + Facial Expression

6. Flinching motion for Full Featured Girls (fully updated)

Though I cannot update slapping on all girls, I can add this to the Full Featured Girls.

Before this, [back, back bended, hogtied, roped sit] poses didn’t have any reactions to bubble shooting. I’m adding a little repeating flinching motion to every posture.

Not as good as having reactions by every limb, but much better than no reaction at all.

5. Slapping Feature (on Leifang Bikinis)

Feature is complete now. Demo Video

I’m afraid that I cannot update this on all full featured girls. This feature must stay on select girls. I overdid too much. The workload will kill me if I update this on all the full featured girls ????????

I can probably add this to Sophitia Bikinis, at least.

4. Found an absurd bug in Two hand control (fully updated)

Shit, why I didn’t notice this so far. I’m sure most of two-hand VR users did notice that when you try to grab the boobs from the front, the control sometimes gets stuck. Like this (hands stuck when in 90+ angle)

So far I thought this was the precision symptom of the collision, and natural. But it was not. It was a stupid bug on the program.

Programmers sometimes do that ???? Usually in a large company, QA teams would point this out, but small teams skip small details like this more often than desirable.

This needs a full update on all VR contents.

Full update was overdue, anyway. I haven’t fully patched the sound volume problem yet.

3. Testing sound volume problem (fully updated)

Recently I’ve found out that all sound effects of Standing Girl are too loud (sound cracks very often)

And VR Comic’s sounds are too low to hear on Oculus Quest, it’s quite okay on iPad or smartphones, but it’s like that on Oculus Quest. I’ll see what I can do about it.

*VR new option

This is the in-game option menu. Sound Boost 2.0x is what you were hearing. Sound Boost 1.0x is the default now. If you want more loudness, adjust this option. This option is saved.

(Sophitia, VR comics have this option now. Others will have it soon)

2. One little feature change (fully updated)

If you’ve seen this series enough, you’ll know the “Other Pose” and “Special Pose” Buttons. Very absurd name for it, but I didn’t know how to fix it yet (I’ve been constantly hearing what is “Special”????)

I’m experimenting this on Sophitia, and if it goes well, I’ll apply this to all girls.

“Sexual Pose” – This works as the name suggests. Plain jumping is also sexual pose because it’s meant for adjusting boob physics

“Posture” – Poses that character stands still and react are moved here

“Other Pose” is removed. Not deemed useful

Some of the special poses are moved to “Posture”. So there could be some confusions, but no biggie, you all will know even without this description

1. WebVR 1.1 to WebXR API change (fully updated)

Users don’t need to read this lengthy update descriptions (my English isn’t the best, either) This is only for hardware manics or fellow game developers.

At this moment, this update is only beneficial for Cardboard and Google Daydream users. Of course, Oculus users(most of us) also have the stability that VR game series won’t suddenly go dead

These test versions are only accessible here. You can help by testing those links on your devices, and tell me if they launch okay.

I’m not seeing any problem with all my test devices. So I think it will be updated in full in 2-3 days. (I have Oculus Go, Quest, GearVR, Cardboard, Google Daydream, Oculus Rift S,Windows Mixed in my hand)

If you run those test versions, you see the slightly changed start screen

The program will usually guess the type of your headset correct, but if it doesn’t, we choose manually. Setting “Others” will have no problem. But, to use Breast Expansion by button, we have to set Oculus Rift or Windows MR correctly

Resolution Boost is changed to a more user friendly form. But one shortcoming there is that, we cannot set the exact resolution of the device. It’s not a big deal considering that VR uses magnifying lenses, but some of us hardware maniacs (including me) won’t like this ????

One thing fundamentally different this time is “Controller Calibration”

The game asks you to hold the controller in the front direction and click the trigger button once.

The reason for this hassle is that, after I moved to the new WebXR API, hand angle was not reported as I wanted. So I had to made up this calibration process. This was the most difficult job of this work phase, took up 2 days????

I’ll explain the cause here, for some of you hardware maniacs or fellow developers ????

It wasn’t like this in the old WebVR 1.1 API. Oculus can change back to the old (correct) way any time. If so, the angle will be broken again????????. It really sucks, but all open platforms (web,android) are like this. This time I’m prepared to an extent, because users can calibrate again anytime.